It has only been over the past few years that the subject of concussion became visible to most of us. Much of the credit for that visibility can be attributed to the diligence and proactive reporting of The New York Times. We now have a more accurate and systemic understanding of what we call “concussion”.
Today we understand that each of us reacts differently to various forms of body motion and trauma affecting the brain. We are learning that many of us are more sensitive to concussive experiences and that the duration and scope of effect are far beyond what we had previously assumed. We are also realizing that concussive events may directly correlate with the increased incidence of Alzheimer’s disease, ALS and various forms of dementia and memory disorder. We also know there can be exponential ill effects from cumulative concussions.
We know that young people are very vulnerable to brain injury from relatively modest collisions. Variables such as angles of incidence, neck strength, protective equipment, reduced traumatic practice and activity sessions, immediate recognition and reaction to symptoms, rules of engagement, better training, size matching, and longitudinal cognitive testing all need to be considered.
Activities generating the most concussive events include auto driving, cycling, ice skating/hockey, horseback riding, football, soccer, boxing, skiing and basketball.
Modeling the system of concussion, the pattern of concussion, the key understandings about concussion, are part of the task of Y Worlds. We are constructing a semiotic process to model all conditions that we call illness, bodily damage, disease, disability and dysfunction.
Here are two of our early experiments that explore how to convey the essence of concussion, and its essential meanings.