Visual Y is our system of knowledge visualization. Visual Y consists of:
- a systemic computer based hardware and software architecture capable of running large scale, interactive, real time, generative modeling worlds via a web browser
- a generative engine capable of supporting coders, designers, editors and end users
- an immersive visual approach to generative programming that enables a pattern builder to use design tools to craft the desired multivariate pattern in real time onscreen. The implemented patterns, static or dynamic, then automatically generate sets and subsets of code segments that are stored and tagged in a knowledge/code model. The code is the database or references a database table. A pattern time sequence is not a stored movie. It is a real time browser based code set launched through interactive controls.
We think that for any topic there are fixed families of known variables that must be considered for a comprehensive understanding of that topic. Those known variables at the highest planes of understanding form foundation models – portal maps.
We think that each variable in a family should be fixed in space, holding a particular spatial position among the other variables depicted in the model. We call each variable a cell. A cell is a fixed pixel set that can be controlled according to a uniform wiring architecture.
Visual Y is the complete toolset, engine and process that drives the patterns of meaning that form within each cell (variable), that describe the attributes of the variable, and the relationships and exchanges among the variables. The code, cell models and propagating patterns across time all contain complex knowledge conveyed to the end user.
Here is our starting outline for a Visual Y Blueprint.
developer functionality knowledge representation fixed cellular models of system and subsystem ontologies embedded patterns real time WYSIWYG visualization engine engine controls generative code proof process validation knowledge accumulation user functionality knowledge representation portal maps knowledge representation visual portal navigation screen window customization perspective views drill down detail proof process validation
The engine and resulting map forms should be oriented around the following user objectives:
- Make a Decision
The engine and resulting map forms should be oriented around the following not mutually exclusive perspective views:
- Human Centric Constructs
The knowledge engine will be driven by ontological models and semiotic sister models (not strictly by words). The engine should be extremely easy to use, should allow easy navigation across numerous perspective and objective views, should be generative across all media forms (particularly visual and sound) and should use these and other patterns to depict knowledge:
- Spatial Positioning within a model
- Shapes & Forms
- Color & Texture & Intensity & Patterns
- Lighting & Contrast
- Strings & Fibers and Fabric
- Flow, movement, pulse, generative time based change
- Physics Attributes such as Gravity, Polarity, Momentum, Randomness
Pattern can be used to represent the following knowledge with and among model variables:Forms of Matter & Energy Systems Forms of Human ConstructsStates ChangesFunctionality Cause and Effect Exchanges Systemic Relationships Programming In Play/ActivatedTime Space EnvironmentSpeed, Momentum, Acceleration, Fluidity, Perturbation, Connectivity Size, Shape, PositionAnd much more… Join Working Group Alpha. Help us fashion a Blueprint and then work with us to build Visual Y.VISUAL: Y Everything that’s important is complex. Everything that exists, all matter and energy, people and things, are in motion. Words are profoundly incapable of painting a dynamic system of dependent variables, with untold moving parts and an infinite pattern of inextricable relationships that constantly change. Complexity. Words are how we typically organize and store our knowledge. Everything we know is processed in the form of words, even images are converted into words. I can store and re-imagine the majesty of the grand canyon as an image, but I only know how to process its meaning using words. Everything we know comes from our interpretation of what we directly experience through our senses. What we call words on this page are actually images of shapes that mime the sounds we make when the words are spoken. Words are a family of modular images when viewed, and when heard, they are a family of modular sounds. We think about our world through the words, we communicate through them, we understand everything through the filter of words. I am using words now because I have no choice, until we invent a better language. But I understand that words are an invention, language is an invention, and they are not easily updated or massively adaptable. There is far more possibility to forms of communication beyond words, and words fail to record and transfer the majesty of complexity.Y Worlds believes that the most accurate way to convey complexity is through constantly evolving knowledge mapping language we call Visual Y. Visual Y is a way to communicate through active representational forms and patterns rather than through just one limited form – words. We are creating a massive browser/web-based engine that collects, organizes and distributes knowledge using dynamically integrated visuals and sound. Its founding premise is that current knowledge is transmitted in piece-parts largely through the lens of our language. Yet our language, words, is an ancient inherited amalgam that is not able to keep up with our comprehension of the deeper and broader constructs of our complex universe.Instead of lines of text, the patterns of connections will emerge across time and in physical space. These moving patterns and representational forms will carry complex meanings such as cause and effect, relationship, change and state, and more. Regardless of one’s objective or perspective, The Visual Y language is able to display the necessary comprehensive system of representational patterns.And at any time, a user will be able to view research, proofs and sources for every validated entry.The words I say are meaningless unless others have learned the words and we agree on their definitions; the same is true with Visual Y. There will be a learning phase, and we have to agree on what is being communicated, but once this is accomplished we can look past the rules and explore the world in a new way.