semiotics

Summary

The petroglyphs in our main image come from a people living thousands of years ago. The modern world tends to think of those people and their communications as ancient and primitive.

But when those people lived, they thought of themselves as the modern world. And they thought their society was state of the art, cutting edge, and at peace with the universe.

uigif2At Y Worlds, we believe in many ways we are the same as the people who made the petroglyphs. We believe the equality of peoples transfers from past to future, and among all who are present today.

Our generation invented the computer. But we are just beginning to see how the dimensions of CAL – Computer Aided Life will profoundly affect the lives of billions of people. The generation of people who are born today will witness the full embrace of a disruptive new economic paradigm, and a new beneficial language between people and computers and between people and people that is semiotic – visual and representational, participative and systemic. Just like the language of the petroglyphs was for its creators.

Future generations of people will look back at our dependency on analog, on words, and think of us as ancient and primitive. And when they look at our limited understanding of our bodies and minds and the core workings of the universe, they will think of us as ancient and primitive.

We can see around the corner of the future. It is like the images between two mirrors that seem to go on forever.

Our interactive knowledge engine is fully imagined but only recently achievable. As we create pieces and put them together, we will rewrite and reinvent many times over. We imagine a world where the visual objects on screen become an integral part of our language of complexity. Scrolling, searching, browsing, interacting, organizing and navigating are native elements of the language – not a means to reach the language. The code embeds and manages the objectives of any user – shape shifting what appears on screen to accommodate the best way to deliver complex knowledge that is consistent with the needs of the user. The interface and controls have to be designed to serve the coders, developers, knowledge inputters and knowledge users. User Interface and Controls can be distributed into the non-exclusive categories below.

navigationinteractionlayersfeedbackdocumentationsound

Help us create the ways users will navigate throughout this representational world. Join In.


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Resources

Y Worlds Models
Y WorldsAnimations

Below are inspiring uses of Semiotics- help grow our list by editing or commenting on this page.


Dance Projection Mapping 2 by Daito Manabe

 

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Laser Forest by Memo Akten

 

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Simple Harmonic Motion #5 by Memo Akten

 

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Google’s Exquisite Forrest

 

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The New York Times visualization on US Companies’ Tax Rates

 

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Fleshmap Touch by Fernanda Viegas and Martin Wattenberg

 

 

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Wind Map by Fernanda Viegas and Martin Wattenberg

 

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Design I/O’s  project Night Bright

 

Trace my Shadow and “How Can I Learn More About My Own Digital Shadow?” by Me and My Shadow

 

View all Semiotic information on Y Worlds.

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by AAY

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